Motion · Real-time 3D
Khrushchyovka at Night
A playable Unreal Engine environment: a Soviet courtyard in fog that slips into a red other world
A courtyard of Soviet panel blocks at night, the kind almost everyone in Russia grew up next to: a playground, a stairwell with green walls, windows glowing in thick fog. You can walk through it, and at some point the fog turns red and the familiar place becomes another world.
Idea
A playable environment, made as coursework. The panel block is the most ordinary building there is, so I made it strange the way survival-horror games do: thick fog, lamps that barely reach, and a second, red version of the same place waiting underneath.
When the world switches, the colour goes first.
When the world switches, the colour goes first. The fog turns red, the windows become red squares, and the courtyard tilts.
Credits
HSE Art and Design School, BA Communication Design